These rules were posted and made effective beginning earth day July 18th, 2009, with Thanks to Bahl and the Red Claw Hold
This Community does not recognize the 7/7/7 rules.
The rules (as stated) below will be strictly observed and followed
1-2-1
The Rules of the Turn Based Combat System
The Challenge
When someone
issues a challenge in the Turn Based Combat System, which can be anything from
an outright 'I challenge You' statement to drawing a weapon against Free, the
person challenged has 3 minutes OR two posts (from the time the challenge
is made) to ready Himself by posting to the room. If the two minutes passes
with no acknowledgement, or the person challenged continues to post in the room
without acknowledging the challenge (ignoring them) then the challenger can
continue the attack.
The Combat
Round
The combat
Round in the Turn Based Combat System consists of the following parts:
The Attack
Defending the Attack and Counterattacking
Defending the Counterattack.
Each part is
described below.
The Attack
In the Attack
Phase of the Round, the one who initiated the combat makes His movement and
attack. He can ONLY attack this phase as He will have to respond to the
'Defenders' attack when it happens.
Positioning
Actions
Actions to
set up your attack do not count as attacks. For example: ”Attacker
moves forward keeping shield in front of my chest to 3ft distance swinging my
shield rt to lft towards {Opponent}s left gladius trying to move it to my left,
stabbing gladius hard towards his lft shoulder beside the collarbone from rt to
lft.”
As you can
see, nothing was attempted aside from moving his weapon out of the way. Actions
to disarm, on the other hand, will be considered an attack and will null your
actual attack.
Simultaneous
Attacks- Some people carry two weapons in a spar and sometimes attack with them
both simultaneously. In this case, some common sense is called for. If a double
stab is made to your shoulders simultaneously, that is possible. A stab to the
throat and a left to right slash at the right thigh, isn't. Not with any great
amount of accuracy anyway. So if you are going to try a simultaneous attack,
make it reasonable or it won't be allowed.
Defense &
Counterattack
In the
Defense & Counterattack Phase of the round, the 'Defender' reacts to the
Attack made against Him. He defends against the attack made, or moves to avoid
it, and then counterattacks if He is still within range to do so. Defense MUST
be made first unless it is one of the FEW cases where an attack is the best
defense. The final judgment on whether it works or not is up to the Judges, so
don’t attempt it unless You are SURE it will work.
Defending the
Counterattack- In this phase, the Attacker becomes the defender and defends
against the Counterattack. Again, He CAN still move if He has distance left
over from His original attack phase, but moving over the allowed 10 feet will
null all movement over the allowed 10ft. If this means he does not have the
room to pull off his defense, then his defense is not pulled off.
Defending
Simultaneous attacks is the same as making one defense. But use common sense in
the doing. Actions that are unrealistic to the judges will be discounted.
Defending
Feints- Defending a feint does not count as your defense. But be careful how
you do it or the feint will have done its job.
Moving out of
range as a defense- Moving to avoid a feint is the same as defending the feint
and would not count as your defense. Moving out of range of the attack would
count as your defense though, just for the simple reason that if you move out
of the range of the attack, you -did- defend it.
Movement
Movement by
each person, Attacker and Defender, is limited to 10 feet PER ROUND. On the
part of the 'Attacker', He must remember that He gets two 'turns', His attack
and defense turns, but His movement is limited to 10 feet TOTAL. For example,
if He moves 7 feet in His 'Attack Phase', He only has 3 feet left to move in
His 'Defense Phase'. Any movement over 10 feet nulls all movement over 10 feet.
This could conceivably allow Your Opponent to close with You dangerously, so
watch Your movement.
Facing/turning
to face
This is,
depending on the phrasing, the same thing. If you try to keep facing your
opponent who is circling to your left, you will need to -say- that you are
turning to your left. Details count here.
TIME FRAME:
Each round of
combat in this style consists of less than 5 seconds of time, no matter
the time it takes to type it out. It may take the Typist 90 seconds to type out
a reply to an attack, but it takes the Character only less than 5 seconds
to perform all of His actions for that round.
Combat Round
Timing- {Pit}
The
Attacker has 3 minutes to make His attack post. The Defender, having two
actions in a single turn, has 5 minutes to make His post. The Attacker
then has 3 minutes to make His defense post.
Forced Posts
A forced post
is defined simply as saying that Your strike, hit or Your opponents strike
missed. That is up to the Judges to decide. "At" and "To"
are NOT considered Forced Posts in the Command.
All actions
MUST be tried
Weapons
Your weapons
must be in Your profile. The only limit to the number of weapons You can have
is what You can carry. Feel free to burden Yourself with two of every kind of
weapon known to Goreans. The weight factor will be counted against You in the
Judging of the Combat. If You have hidden weapons, they still must be in Your
profile and marked as hidden. If You draw a weapon in Your right hand, and
later say its a different weapon, any strike made with it will be nulled. If
You have a weapon in one hand and then say its in the other without stating
that You switched hands, it will be judged that You DROPPED the weapon and any
strikes with it will be nulled unless You pick it up again.
*NOTE- Cupping or “Exiting” out of the room will NOT allow You to
evade/escape an attack.
You MUST Roleplay an evasion and exit to be able to escape the
attack.
Rules for Combat
The
Pre-Combat post may be given in any form, but should include the following
elements;
- Physical
Description
- Description of
Weapons
- Pre-Fight Maneuvers
Pre-Combat posts MUST be done simultaneously by each Warrior.
Judges Notes:
- Judges should take
special note of the relative size of the Warriors. It is very important
when judging realism. If we are to believe that a Warrior is of sufficient
size to pin the arms of another male Warrior, it is then unrealistic to
believe that he can also do back flips. Likewise a small agile Warrior
attempting to block the blow of a huge brute, might just get an arm broken
in the block.
- It is not required
that participants state all weapons carried, only what is visible. It will
be up to the judged to determine if a weapon is so concealed so at to make
drawing the weapon time consuming. If a Warrior does not declare a quiva
hidden in his boot, judges should assume that it is hidden so far down in
the leather so as to make drawing it more time consuming that a simple
"quickly draws a quiva and throws it at his opponent."
- The Pre-Fight
Maneuvers consist of stance, movement and any other actions the Warriors
wish to include. It is important for the judges to visialize the actions
of the Warriors to determine the position of the Warriors prior to the
fight, and their ability to attack or react to attack. Pre-Fight maneuvers
will also be used in a non-challange fight to determine which Warrior gets
the first post. This will normally go to the more aggressive Warrior.
Pre Fight
Posting MUST be simultaneous. If judges are of the opinion that one Warrior
violated this rule, they should award the fight to the other as a point of
honor.
Combat
Postings
Each post may
be of any nature, be they offensive or defensive or a mixture of both. At the
end of a post, the Warrior will state in all caps. “DONE”
- One post by each
Warrior is considered a turn.
- Fight will be a
minimum of three turns.
- The challenged
Warrior will be awarded the first post.
- If this is not a
challenge fight, the judges will award the first post based on pre-fight
posting activities, with an eye towards the more aggressive Warrior.
- Any actions may be
included in a combat post.
At the
conclusion of the turn, the judges will determine wounds delivered to each
Warrior. The judges decision may not be disputed.
Judges Notes:
Judging
combat posts is no simple task. Each post should be carefully watched to
determine its potential effectiveness. The following things should be taken
into consideration when looking at a post;
- How realistic was
the post? Did it make sense? Was it well planned? Did the Warrior do a
back flip to get away from a blow, losing sight of his opponent it the
process, and then aim a perfectly placed sword slash to a vulnerable
position? This is the sort of super-human action that judges should not
allow.
- How realistic was
a defensive action? Would it have worked? Did the 160 pound Warrior stop a
sword blow by a 275 pounder with his blade in front of him, probably not!
- How well did the
post fit together with previous posts? If the judge determined that the
Warrior was hit in the arm in the previous post, did he use this arm to
attack in this post? If so, this should be taken into consideration.
- The tempo of the
fight. Who has control of tempo is very important. If the 160 pound
warrior has the 275 pounder running all over the sand pit deflecting blows
and chasing, then to believe the 275 pounder all the sudden gets a grip on
himself and forces a strong overbearing attack is not believable.
Likewise, if the big brute has the smaller Warrior backed up against the
side of the pit, he has gained an advantage of tempo.
- Remember, YOU
ARE THE JUDGES. Do not allow a posting to do your judging for you.
- Remember that each
posting is an ATTEMPT to do something. It does not automatically carry
with it success, just because the poster says so. If a Warrior posts;
"I take
my two handed sword and swing it at your sword arm, severing it above the wrist
so that your hand and the sword in it fall to the floor."
The judges
should only consider that the Warrior made a slashing blow at his opponents
sword arm, above the wrist. After the opponent makes its defensive posting, ITS
UP TO YOU TO DETERMINE SUCCESS, NOT THE POSTERS.
And no force
post can be used. It must be tried.
· Determine the
amount of actions that may be done in each posting. What this means is that in
a single posting, if a Warrior drinks his paga, deflects a blow, dodges a leg
kick, slashes with a sword, overpowers his opponent, pulls a dagger, throws a
dagger, does a backflip, and collars a slave ... this might be a bit much in
one posting. Limit a poster to what is realistic.
· At the end of
the fight, the judges award the fight to the victor.