These rules were posted and made effective beginning earth day July 18th, 2009, with Thanks to Bahl and the Red Claw Hold

This Community does not recognize the 7/7/7 rules.

The rules (as stated) below will be strictly observed and followed

1-2-1

 The Rules of the Turn Based Combat System

The Challenge

When someone issues a challenge in the Turn Based Combat System, which can be anything from an outright 'I challenge You' statement to drawing a weapon against Free, the person challenged has 3 minutes OR two posts (from the time the challenge is made) to ready Himself by posting to the room. If the two minutes passes with no acknowledgement, or the person challenged continues to post in the room without acknowledging the challenge (ignoring them) then the challenger can continue the attack.

The Combat Round

The combat Round in the Turn Based Combat System consists of the following parts:

The Attack

Defending the Attack and Counterattacking

Defending the Counterattack.

Each part is described below.

The Attack

In the Attack Phase of the Round, the one who initiated the combat makes His movement and attack. He can ONLY attack this phase as He will have to respond to the 'Defenders' attack when it happens.

Positioning Actions

Actions to set up your attack do not count as attacks. For example: Attacker moves forward keeping shield in front of my chest to 3ft distance swinging my shield rt to lft towards {Opponent}s left gladius trying to move it to my left, stabbing gladius hard towards his lft shoulder beside the collarbone from rt to lft.”

As you can see, nothing was attempted aside from moving his weapon out of the way. Actions to disarm, on the other hand, will be considered an attack and will null your actual attack.

Simultaneous Attacks- Some people carry two weapons in a spar and sometimes attack with them both simultaneously. In this case, some common sense is called for. If a double stab is made to your shoulders simultaneously, that is possible. A stab to the throat and a left to right slash at the right thigh, isn't. Not with any great amount of accuracy anyway. So if you are going to try a simultaneous attack, make it reasonable or it won't be allowed.

Defense & Counterattack

In the Defense & Counterattack Phase of the round, the 'Defender' reacts to the Attack made against Him. He defends against the attack made, or moves to avoid it, and then counterattacks if He is still within range to do so. Defense MUST be made first unless it is one of the FEW cases where an attack is the best defense. The final judgment on whether it works or not is up to the Judges, so don’t attempt it unless You are SURE it will work.

Defending the Counterattack- In this phase, the Attacker becomes the defender and defends against the Counterattack. Again, He CAN still move if He has distance left over from His original attack phase, but moving over the allowed 10 feet will null all movement over the allowed 10ft. If this means he does not have the room to pull off his defense, then his defense is not pulled off.

Defending Simultaneous Attacks

Defending Simultaneous attacks is the same as making one defense. But use common sense in the doing. Actions that are unrealistic to the judges will be discounted.

Defending Feints- Defending a feint does not count as your defense. But be careful how you do it or the feint will have done its job.

Moving out of range as a defense- Moving to avoid a feint is the same as defending the feint and would not count as your defense. Moving out of range of the attack would count as your defense though, just for the simple reason that if you move out of the range of the attack, you -did- defend it.

Movement

Movement by each person, Attacker and Defender, is limited to 10 feet PER ROUND. On the part of the 'Attacker', He must remember that He gets two 'turns', His attack and defense turns, but His movement is limited to 10 feet TOTAL. For example, if He moves 7 feet in His 'Attack Phase', He only has 3 feet left to move in His 'Defense Phase'. Any movement over 10 feet nulls all movement over 10 feet. This could conceivably allow Your Opponent to close with You dangerously, so watch Your movement.

Facing/turning to face

This is, depending on the phrasing, the same thing. If you try to keep facing your opponent who is circling to your left, you will need to -say- that you are turning to your left. Details count here.

TIME FRAME:

Each round of combat in this style consists of less than 5 seconds of time, no matter the time it takes to type it out. It may take the Typist 90 seconds to type out a reply to an attack, but it takes the Character only less than 5 seconds to perform all of His actions for that round.

Combat Round Timing- {Pit}

 The Attacker has 3 minutes to make His attack post. The Defender, having two actions in a single turn, has 5 minutes to make His post. The Attacker then has 3 minutes to make His defense post.

Forced Posts

A forced post is defined simply as saying that Your strike, hit or Your opponents strike missed. That is up to the Judges to decide. "At" and "To" are NOT considered Forced Posts in the Command.

All actions MUST be tried

Weapons

Your weapons must be in Your profile. The only limit to the number of weapons You can have is what You can carry. Feel free to burden Yourself with two of every kind of weapon known to Goreans. The weight factor will be counted against You in the Judging of the Combat. If You have hidden weapons, they still must be in Your profile and marked as hidden. If You draw a weapon in Your right hand, and later say its a different weapon, any strike made with it will be nulled. If You have a weapon in one hand and then say its in the other without stating that You switched hands, it will be judged that You DROPPED the weapon and any strikes with it will be nulled unless You pick it up again.

*NOTE- Cupping or “Exiting” out of the room will NOT allow You to evade/escape an attack.

You MUST Roleplay an evasion and exit to be able to escape the attack.

 


Rules for Combat

Pre-Combat Post

The Pre-Combat post may be given in any form, but should include the following elements;

  • Physical Description
  • Description of Weapons
  • Pre-Fight Maneuvers

Pre-Combat posts MUST be done simultaneously by each Warrior. 

Judges Notes:

  • Judges should take special note of the relative size of the Warriors. It is very important when judging realism. If we are to believe that a Warrior is of sufficient size to pin the arms of another male Warrior, it is then unrealistic to believe that he can also do back flips. Likewise a small agile Warrior attempting to block the blow of a huge brute, might just get an arm broken in the block.
  • It is not required that participants state all weapons carried, only what is visible. It will be up to the judged to determine if a weapon is so concealed so at to make drawing the weapon time consuming. If a Warrior does not declare a quiva hidden in his boot, judges should assume that it is hidden so far down in the leather so as to make drawing it more time consuming that a simple "quickly draws a quiva and throws it at his opponent."
  • The Pre-Fight Maneuvers consist of stance, movement and any other actions the Warriors wish to include. It is important for the judges to visialize the actions of the Warriors to determine the position of the Warriors prior to the fight, and their ability to attack or react to attack. Pre-Fight maneuvers will also be used in a non-challange fight to determine which Warrior gets the first post. This will normally go to the more aggressive Warrior.

Pre Fight Posting MUST be simultaneous. If judges are of the opinion that one Warrior violated this rule, they should award the fight to the other as a point of honor.

Combat Postings

Each post may be of any nature, be they offensive or defensive or a mixture of both. At the end of a post, the Warrior will state in all caps.  “DONE”

  • One post by each Warrior is considered a turn.
  • Fight will be a minimum of three turns.
  • The challenged Warrior will be awarded the first post.
  • If this is not a challenge fight, the judges will award the first post based on pre-fight posting activities, with an eye towards the more aggressive Warrior.
  • Any actions may be included in a combat post.

At the conclusion of the turn, the judges will determine wounds delivered to each Warrior. The judges decision may not be disputed.

Judges Notes:

Judging combat posts is no simple task. Each post should be carefully watched to determine its potential effectiveness. The following things should be taken into consideration when looking at a post;

  • How realistic was the post? Did it make sense? Was it well planned? Did the Warrior do a back flip to get away from a blow, losing sight of his opponent it the process, and then aim a perfectly placed sword slash to a vulnerable position? This is the sort of super-human action that judges should not allow.
  • How realistic was a defensive action? Would it have worked? Did the 160 pound Warrior stop a sword blow by a 275 pounder with his blade in front of him, probably not!
  • How well did the post fit together with previous posts? If the judge determined that the Warrior was hit in the arm in the previous post, did he use this arm to attack in this post? If so, this should be taken into consideration.
  • The tempo of the fight. Who has control of tempo is very important. If the 160 pound warrior has the 275 pounder running all over the sand pit deflecting blows and chasing, then to believe the 275 pounder all the sudden gets a grip on himself and forces a strong overbearing attack is not believable. Likewise, if the big brute has the smaller Warrior backed up against the side of the pit, he has gained an advantage of tempo.
  • Remember, YOU ARE THE JUDGES. Do not allow a posting to do your judging for you.
  • Remember that each posting is an ATTEMPT to do something. It does not automatically carry with it success, just because the poster says so. If a Warrior posts;

"I take my two handed sword and swing it at your sword arm, severing it above the wrist so that your hand and the sword in it fall to the floor."

The judges should only consider that the Warrior made a slashing blow at his opponents sword arm, above the wrist. After the opponent makes its defensive posting, ITS UP TO YOU TO DETERMINE SUCCESS, NOT THE POSTERS.

And no force post can be used. It must be tried.

·     Remember that the second poster in a turn will be allowed to strike a blow without response, directly followed by a judges decision on that turn. If the first poster left himself completely open to this attack, rule it for the second poster, but if not, consider adjudicating this last attack in the next turn.

·  Determine the amount of actions that may be done in each posting. What this means is that in a single posting, if a Warrior drinks his paga, deflects a blow, dodges a leg kick, slashes with a sword, overpowers his opponent, pulls a dagger, throws a dagger, does a backflip, and collars a slave ... this might be a bit much in one posting. Limit a poster to what is realistic.

·  At the end of the fight, the judges award the fight to the victor.

 
Make a Free Website with Yola.